Author Archives: Brian
Removing DisplayObjects In A Loop
This might be blatantly obvious to other Flash developers, but it took me a while to figure out so I’ve posted it here for posterity’s sake. I had some code that added several objects to the stage as such:
for (var i:uint = 0; i < 10; i++)
{
var mc:MovieClip = new MovieClip();
mc.graphics.beginFill(0xCCCCCC);
mc.graphics.drawRect(0,0,50,50);
mc.x = (i*52) + 15;
mc.y [...]
Speed Up Your Workflow with the Gaia Flash Framework
I love the Gaia Framework for Adobe Flash! It’s an incredible tool that I wish I had known about when I was burning through development time on boring, low-level tasks like creating navigation and page transitions, preloading, asset management and dynamic font loading.
Getting Started with Flash Webcam Motion Tracking
It seems that the subject of Flash motion tracking has been neglected as of late. Developers who want to develop something that looks cool and responds to motion have opted to play with FLARToolkit/Augmented Reality. The gesture recognition and multi-touch capabilities of Flash Player 10.1 provide a user interface that reliably captures user input better [...]
Real Erasing in Flash
Selectively erase bitmapdata on a non-solid background.
Posted in Labs Comments closed
Dynamic Bézier Point
Progressive curved line drawing between points in Flash.
Posted in Labs Comments closed
Loading XML with Namespaces in ActionScript 3