I received a lot of questions and feedback about my HTML5 Audio Player with Flash Fallback, so I decided to rewrite it to fix some bugs and add some of the most requested features and call it UbaPlayer. This is a full rewrite of my previous jquery.audiocontrol.js. If you’re still using jquery.audiocontrol.js, STOP and update… Read more »
Posts Tagged: actionscript
UPDATE (Mar 17, 2012): I recently rewrote jquery.audiocontrol.js as a new plugin, UbaPlayer, which includes many features requested by users over the past year. UbaPlayer is conceptually similar to the old player but more flexible. Keep this in mind as you read the comments below – they may not apply to ubaPlayer. I wanted to… Read more »
Thanks to devices like the Droid, Storm and iDevices the touch paradigm is much more familiar to users than it was a few years ago. That familiarity coupled with Flash Player 10.1′s multi-touch support means that Flash developers can finally develop apps tailored to touchscreen input. The prevalence of touchscreens has spawned a new vocabulary… Read more »
I love the Gaia Framework for Adobe Flash! It’s an incredible tool that I wish I had known about when I was burning through development time on boring, low-level tasks like creating navigation and page transitions, preloading, asset management and dynamic font loading.
It seems that the subject of Flash motion tracking has been neglected as of late. Developers who want to develop something that looks cool and responds to motion have opted to play with FLARToolkit/Augmented Reality. The gesture recognition and multi-touch capabilities of Flash Player 10.1 provide a user interface that reliably captures user input better… Read more »
Hopefully you never experience the frustration of trying to explain to a designer/pm/client why an object aliases when it scales in a SWF but not in Photoshop. After all, they don’t want a reason, just a solution. Had I known about MIP Mapping, I could have saved myself from at least a few of those… Read more »